10: Landing at White Falls

10: Landing at White Falls is the tenth mission of Myth II: Soulblighter.

Journal Entry
Sunday November 16, Near White FallsOur deepest fears have been realized. Soulblighter has found The Summoner and through him has unleashed the Myrkridia on the world. They are nightmare made flesh. Even men hardened by combat cowered in miserable terror at first sight of them.We suffered appalling losses getting his majesty safely onboard the Vigilance. Not a single man from the outer guard made it to the ship. By the time we were safely away, the dock was so thick with Soulless you could hardly discern where one ended and the next began. We fell silent as their ranks parted to make room for a grotesque crone who hurled obscenities more vicious than any poisoned barb.Upon seeing her, the King turned to us and said, "Shiver is a formidable opponent, and it is unlikely that she will fall for the same trick twice."I believe I have read of this in the journal. Shiver was defeated at Madrigal by her own vanity, thanks to advice given by the still living head of one of the Fallen Lords' old enemies. I wonder where the head is now; we could certainly use the help.

We made haste toward Tandem, our rallying point. Tandem is the cornerstone of the free cities of the North, and the key to Tandem is White Falls. So we will sail up the Meander and secure the fortress there.

We cannot allow Shiver to cross the Meander. Doing so would mean the destruction of Tandem, and no one will remain to stand against the Dark.

Background

 * Onshore cannons are pummeling the Vigilance. Punch through the beachfront defenses and find the enemy cannons.
 * There are two cannon crews. Kill them both.

Level Hints

 * Use a Berserk to distract the Soulless from your approaching Bowmen.
 * When a Bowman is close to death, pull him back for healing.
 * There's no time for a long engagement in the dunes. Break through their line and head for the fort.
 * Flame arrows are very effective against Soulless.
 * There's more than one way off the beach, and more than one entrance to the fort.
 * Once inside the walls, head straight for the cannons. There are two crews that must be eliminated.