23: Twice Born

23: Twice Born is the twenty-third mission of Myth II: Soulblighter.

Journal Entry
Saturday April 25, the Foot of TharsisThe tales of Alric's swordsmanship cannot begin to describe what I have just witnessed. He possesses the sword Balmung and wields it with such skill that the magics contained therein spring forth to strike his enemies down. In this man Soulblighter has truly met his match.The whole of the Legion has been steeling itself for this - the final confrontation with Soulblighter. He is cornered and desperate, making the fight that much more terrible. We engaged his main force two days ago and have been pushing it back toward the Cloudspine ever since. Our casualties number nearly half of our force, but it is certain that we have inflicted far greater damage than we received.

We have Soulblighter's army caught between the Cloudspine, the Ire River, and Tharsis - the legendary forge of the Trow. With The Deceiver in possession of part of his being, Soulblighter no longer has the ability to escape.

We will succeed, for to falter now would be to betray those who have gone before us.

Background

 * Soulblighter is across the river. Kill him!


 * Play CO OP, with your friends, and have even more fun killing him !!

Level Hints

 * Units who show up on the overhead map as blue are outside your control. You can use them as a butter and retrive their dropped abjects, but can't direct them in battle.
 * By himself, Alric is nearly equal to a full squad or more in strength and toughness.
 * Don't let Alric get too far ahead of the 7th Legion, yet.......
 * ........Don't get too close to Alric when he's wielding his sword.
 * Alric's sword is a powerful weapon against massed forces, including your own, even if by accident.
 * Remember, you can heal Alric.
 * The Mahir is a shadow creature which takes corporeal form to dain the life of living beings. They can be targeted when they're attacking or standing still.
 * Pick up the roots and flame arrows dropped by dead Heron Guards and Bowmen.
 * Soulblighter can be lured out of his defensive position.

These hints were later added after Myth II 1.4.3 updates.


 * If playing Solo, the level will play as it always has.
 * If playing 2 player co-op,  the Host will get Alrics Team and 2 Dorfs, the 2nd player will get control of the SE Team and a Dorf. Beyond that, the level will play out as the Solo.
 * If playing 3 Player co-op, the Host will get Alrics Team and a Dorf, the 2nd player will get control of SE team and a Dorf, the 3rd player will get control of the SW Team and a Dorf. Beyond that, the level will play out as the Solo.
 * As extra challenge for teams co-oping this level:- On Legendary difficulty have Alric "Taunt" within 30 seconds of the game start. A distinct sound will notify you if you have done it in time.
 * Teams are given according to the Order they Joined the game, with the Host always starting with Alrics Team, the 2nd player to Join gets the SE Team, the 3rd player to Join gets the SW Team.
 * If more than 3 players co-op, Team Captains will have to hand out units to the extra players. ie: Players 4-16
 * Source for "perceived" David Bowman's original vision of Twice Born;; Myth II Handbook, DeathWhore and David Bowman interview, pgs 258 - 261