User:Jason C.K./testing

MY PRIVATE PAGE...I'M DEVELOPING THIS TO PUT ON THE WIKI WHEN IT'S READY

Intro To Myth II

My Notes
keep newbie & intermediate topics separated; link all back to intro, cross ref in both dirs upload print of any refs

important: make display vid search "myth shift double click attack" major articles stub all articles publish

more SB graphics expansion screenshots, TSG tolkien, gallery

tell which tinyurl, FB, etc

What Myth Looks Like
Notes: varies with upgrades, & TCs solo, MWC http://www.youtube.com/watch?v=exRGpe-Vd3M

Free Demo
If you'd like to try the demo, read the article Trying The Myth II Demo

Notes: Download the demo now: parallel dld the guides? co-op?

Optional Graphics Upgrades
If your computer isn't old & weak, the volunteer dev community has added various optional graphics upgrades to Myth II...better ground textures, and higher-resolution troops. If you're interested in these, read the article Graphics Updates For Myth II

Notes: hd only helps closeup, form change confuse newbies, may not like some units like soulless dtex ok whether player or host

Manuals, Guides, Tips
Notes: new modes, controls bettered; comprehensive or high-level/general only similar controls, but better tip pages are manuals too lobbies changed new game types how play TFL fully vtfl overhead map re-size always start the next level and save

Myth Preferences, Configuring
To learn about the various preferences that you can configure in Myth II, read the article Preferences In Myth II

Multiplayer Setup, Finding Players, & Hosting
To learn how to setup multiplayer, get online, locate players, join a game, or host a game, read the article Multiplayer Setup For Myth II

Notes: host unusual map/tagset

Basics of Multiplayer Play
To learn basic strategies for how to compete in multiplayer play, read the article Basic Multiplayer Tips For Myth II

Adding Expansions
Notes: link it Adding game mods, levels, and maps some only see in mp, some solo games in red

Recommended Expansions
Notes: link it; solo, co-op mazz, netmap wor?; all contain multi; musts vs probably select tcs, coops, netmaps, w/ dld links TONS hpak coops http://mythaddict.atvcowboy.com/?coopList=true 3 prasp, tfl

More Tips on How to Play
When you're ready to start thinking beyond the basics of play, read the article More Multiplayer Tips For Myth II

Notes: link it more will be added; see manuals, plus...; mention basics section; variants http://mythgraveyard.org/index.php?a=s&f1=c2&v1=gametype&f2=c3&v2=variant advanced trading http://mythgraveyard.org/004411 bottle stop warlock fireball click ground in front of warlock/dwarf stygs flinch unit to lure unit satchel-pus, bottle-pus, mortar-pus; also be detonated by dwarves, Fetch, and fire arrows edit formations--how to adv strat must adapt to map, type, num, starts, actions, units chose; & what they doing gjol articles GoS server is archived. http://www.gateofstorms.net/games https://www.youtube.com/user/NewMutator/videos sy for a while. http://tain.totalcodex.net/mythii/films http://www.youtube.com/user/myth2adrenaline http://www.youtube.com/user/bilboshaggins http://www.youtube.com/user/metabaron47 http://www.youtube.com/user/shuubimus http://www.youtube.com/user/smockgirl http://www.youtube.com/user/NewMutator http://gateofstorms.net/tournaments

Making Your Own Expansions
Notes: link it...new campaigns/levels, units, abilities, maps, etc. maps article

Promoting Myth
For ideas on how to expand/promote the community for this awesome game, read the article Promoting Myth II

Notes: min sw sets, max sw sets burn CDs--all demos, all installers + extra compressed content, p disclaimer--what put on, sugg readme; this cd contains... sys reqs shareware/sw repos burn patched version? forums, FB, youtube, friends try dvd

FAQ
how vid record, mac, fraps, bandicam



Multiplayer Setup For Myth II
Notes: HOSTING

Notes: mult svrs, come/go, can change, chk lobbies how to port forward what is re-host/re-start? lan play

Basic Multiplayer Tips For Myth II
Notes: 1 step up from 0; assume mechanics know; not win tourneys; simple, easy to remember; strategy--you need at least an initial plan, then revise only ffa strat, not 2t? play to win, not suicide handicap, and camp not super-basic...see manuals, play tutorial, tutorial videos...beyond just interface mechanics, how to play better...but still simple basic starter strats for newbies plans to start, you will adapt; for those with no experience or low skill levels never fight if u don't have to. if u have to, get some1 else to do? every fight costs precious health; if can damage for free without giving up time/land/objs, do it, whether ranged, or 4:1 melee advantage ffa strats vs not; in teams always follow orders NEXT any trade ok http://mythgraveyard.org/004410

more will be added co-op rtfm be specific, put your units here & hit guard or whatever know why specialty trades strategy only? tactics--retreat downhill, retreat thrall tactics, strategy camping, retreating, pick-away, rush timing flinching, 7 zerks beat trow fire arrows host 8/12min, 45/2m--deathwhore hide--convention is to blow the ball in stb pickup weapons, arrows, roots If you have a choice, don't fight unless you know you can win AND have enough strength leftover to accomplish whatever else you need to accomplish in the game against the other opponents. Otherwise, run away. notably fast/slow weak units? specialty units test out strats exam unit trades, L K CP stats http://mythgraveyard.org/5308 unit speed chart http://mythgraveyard.org/003713 Dictionary maybe? search/forums: How to dodge puss, how to trap a trow, how to destory incoming puss with a dorf bottle. Control of formations play MP by yourself; examine all films, mwc vids more detailed tactics: drop satchels, heal wights; hide wights/thrall; use fire arrows; fake yell team plans mult newbie strat, distract player w/ threat unit trading needs, fast/slow, melee/missile/artillery/special unit type needs by gametype--ie no fast for koth real strat/trade vary by map, gametype, num, starts, what u know about opp; then by actions, units chose; & what they doing shift f7? 1st goal endgame full str; not matter win, or win resounding, but min dmg, while cause whatever advance weak units behind strong ones; rush artillery as rabble; dodging; don't click to attack know unit strengths/weaknesses for trading standard first steps--trade, presets, drop/blow satchels, heal wights (if will) retreating http://mythgraveyard.org/003541 run away from all battles unless you can either win it with next to no damage, or you choose it because the damage you will take is worth what it will get you...an objective, buying yourself time, etc timing http://mythgraveyard.org/003556 watch replays "playing" guides http://mythgraveyard.org/index.php?a=a&f1=a&v1=playing strats that split attn little vs lots analyze all trade defaults FR--how flags are numbered; other flag games? how to captain; what I like captain? stb blow ball;