Multiplayer

Multiplayer is one of the primary features of the Myth series that allow players from around the world to compete and do battle with each other to truly test their skills. There are a number of ways to network with other players, as well as a variety of multiplayer game variants to keep the games interesting. Players can hook up for network games through metaservers, gaming services, LAN and TCP/IP.

Check out the Multiplayer Setup For Myth II to learn more about setting up multiplayer.

Types of Network Games

 * Assassin: Each player gets an assassin target, usually a helpless Baron but sometimes more powerful units. If the assassin target dies, the player is eliminated.
 * Balls on Parade: Like Capture the Flag, but with a ball instead of a flag.
 * Captures: Like Territories, but with balls instead of flags.
 * Flag Rally: Several flags are scattered across the map. The winner is the one who tags all the flags first (where "tagging" means taking uncontested control.)
 * Hunting: Dozens of computer-controlled wildlife units such as deer and hawks are placed on the map. For each animal killed, a point is scored. The winner is the one with the most points when time runs out.
 * Last Man on the Hill: A flag is in the middle of the map. The winner is the player who controls the flag when time runs out. If multiple players contest the flag, the game goes into sudden death, and the first player to get uncontested control of the flag for five seconds wins.
 * Scavenger Hunt: Like Flag Rally, but with balls instead of flags.
 * Stampede!: Each team has one or more flags and a herd of animals or peasants. For each animal that reaches an enemy flag, the animal is teleported away and a point is gained. The winner is the team with the most points when all the animals are dead or safe, or when time runs out.
 * Steal the Bacon: A ball is in the center of the map. Any unit can move the ball by running into it, and clicking directly on the ball will cause the unit to follow it and bump it roughly in the direction the unit is running. The ball can also be blasted around with explosives. The winner is the player who controls the ball when time runs out. If the ball is contested, the game goes into sudden death.
 * Territories: Several flags are scattered across the map. The winner is the one who controls the most flags when time runs out. If any flag is contested, the game goes into sudden death.
 * Body Count: The player or team that deals the most points of damage within the time limit wins.
 * King of the Hill: A flag is in the middle of the map. The player is credited for every second that he controls or contests the flag. The winner is the one with the most time when the game ends.
 * Capture the Flag: Each player or team has a flag at their starting location. If the flag is ever lost, even for a second, the player is eliminated.
 * King of the Map: Created by Project Magma for Myth II: Soulblighter version 1.8.3 and beyond, this mode uses territories flags and weighted king of the hill scoring based on number of flags held.