07: Beyond the Cloudspine

07: Beyond the Cloudspine is the seventh mission of Myth II: Soulblighter.

Journal Entry
Wednesday September 17, Plain of ScalesCruniac is dead. Our sergeant, Garrick, says he saw the commander and half of the color guard running like hell back through the lines ordering a general retreat. When Garrick caught up with him, Cruniac collapsed; he had been holding his guts in with his shield. Cruniac's last words were of the bravery of the color guard, who had given their lives trying to save him even as Soulblighter had delivered the killing blow.

Soulblighter...

I have not heard that name since the days of my youth, when my grandfather would tell me stories of the Great War. According to legend, Soulblighter was killed in the last battle of that war, when Balor's severed head was thrown into the Great Devoid and the armies of the dead collapsed.

But after the horrors I have witnessed so far, no tale is too terrible to be believed. And if Soulblighter is alive and the minions of the dark have risen to do his bidding, the events of the last few weeks begin to make sense.

All of us agree we must reach Madrigal and King Alric soon. But it would take months to get to Madrigal on foot. Garrick believes there is a World Knot directly west of us on the other side of the Cloudspine. Although it was destroyed during the Great War, the Dwarves seem confident they will be able to repair it. This I will have to see for myself.

As we were breaking camp, Garrick handed me a journal he had recovered from Cruniac's belongings. The commander must have taken it from one of the Baron's libraries.

What significance it may have had to Cruniac I do not know, other than it appears to have been written by a man who served in the Legion during the Great War.

Background

 * Reach the World Knot with your Dwarves.
 * Use the Dwarves to repair it.
 * Enter the World Knot to escape.

Level Hints

 * You can bait the enemy with a fast melee unit to draw fire away from your Bowmen, or to give your long-range units more time to wear down enemy formations.
 * It's dangerous to keep more than a few Dwarves in a group.
 * Use as many Dwarves as you've got to repair the World Knot quickly.
 * With a Dwarf selected, click on any large fragment of the Knot. He will put it in place and then wait for your next command.