A Shattered Visage

A Shattered Visage is a team FFA netmap plugin for Myth II: Soulblighter created by Orlando the Axe of Project Magma, and it was released on August 20, 2004.

It features many unique terrain elements like climbable towers and cliffs surrounding the center of the map that contribute to its great gameplay and beautiful scenery. It well as twelve different unit sets for two, four, six or twelve teams and an optional "Auto Boot" feature in Steal the Bacon games.

Maps
There are 10 different meshes, each with different unit sets:


 * A Shattered Visage (2-team Light):
 * Sneer of Cold Command (2-team Dark):
 * Legs of Stone (2 team Trow):
 * The Hand that Mocked (4-team Light):
 * The Heart that Fed (4-team Dark):
 * Boundless and Bare (6-team Grey):
 * An Antique Land (6-team Light):
 * Colossal Wreck (2-team OverKiLL):
 * Lone and Level Sands (12-team slugest/dwarf riot):
 * King of Kings (12-team champions/heros):

On the 12 team meshes the units change based on the difficulty level of the game (for example on Lone and Level Sands timid-normal difficulty will be slugfest units, while heroic and legendary difficulties will have dwarf riot

Known Issues

 * Unfortunately the Steal the Bacon "Auto Boot" occasionally causes the ball to land somewhere on the map where you cannot contest it. If this happens, restart the game because it will not end (unless it was tagged flying over someone's head before landing out of play).


 * On the Dwarf Riot and Heros meshes the teams will start out with negative damage. All teams start out with the same amount of negative damage, so games like Body Count can still be played fairly. This is a side effect of using the same mesh for two different unit sets (note: this problem does not occur on the Slugfest or Champions versions of the meshes)

Credits

 * Concept, design, artwork, unit modification, unit placement and layout - Orlando the Axe


 * Scripting for unit switching and "Auto Boot" - GHOST®


 * Airstrike Pathfinder unit - OogaBooga

Special Thanks: Thanks to Ghost for finding time in his busy schedule to script those features onto my map and OogaBooga for making the pathfinder with airstrikes. A Big Thank you to everyone who helped beta test, especially Garrick and the entire PoOp order. Thanks to Clem whose color map tutorial gave me some nice tips. Last but not least, thanks to all my Project Magma buddies who helped me figure out what I was doing (especially Ozone).