06: Gonen's Bridge

06: Gonen's Bridge is the sixth mission of Myth II: Soulblighter.

Journal Entry
Monday September 15, Gonen's Bridge

"Leave it for the torches, lads, and make haste for Gonen!" Cruniac's words soon spread through the entire camp, and men began hurrying in all directions. Moments before, the runner sent to warn Tallow had returned, only to tell us that Tallow, along with every other village and town along the northern border of Forest Heart, had been ravaged by the undead. Even worse, the enemy is amassing a huge army less than a day's march from here. Cruniac believes they are coming to recapture the keep. The commander has sent me and a group of Dwarves ahead of our main force to "stuff Gonen like a turkey." I was unsure of his meaning until we reached Gonen's Bridge and the Dwarves began to load the bridge with satchel charges. Apparently he plans to destroy the bridge behind us once we are all across, to make pursuit more difficult. Cruniac and some other men stayed behind to put the keep to the torch, thus preventing it from falling back into the hands of the enemy. As we began our ascent into the foothills of the Cloudspine, I turned back and saw the blaze well under way. And that is when I noticed movement around the keep.

I thought I knew what fear was, or that I had known fear. I was wrong. This night I have experienced true fear. The army of the Dark is upon us and it has no end. They march toward us, shoulder to shoulder, for as far as the eye can see. The very earth must be crying out at the damnable weight of them.

Background

 * Your forces are being chased by the forces of the Dark. Find Gonen's bridge and cross it.
 * Garrick, your white-cloaked captain, must survive.
 * Destroy the bridge behind you.

Level Hints

 * Get moving and keep moving; if you don't reach the bridge fast, you'll have a lot of company.
 * Don't hesitate to sacrifice a unit or two or leave them behind in order to save the rest.
 * Your troops run faster than Thrall and can sometimes outrun confrontations.
 * There's more than one route to the bridge. Look for signposts that point the way.
 * If Garrick's health gets low, heal him.
 * A Journeyman's cloak protects him from being paralyzed, but not wounded, by a Wight explosion.
 * A Journeyman can heal a Wight, preventing it from exploding and rending it harmless.