02: Salvation

02: Salvation is the second mission of Myth II: Soulblighter.

Journal Entry
Monday August 25, Willow Creek I can hardly believe what I have just witnessed. As we approached the village of Willow Creek, we saw what appeared to be a band of ruffians terrorizing the peasantry. If only it had been so. We rushed to the fray and were able to save a handful of people from the wretched claws of the walking dead. Although many of the surviving townsfolk fled the area, those that remained were intent on seeing to our needs and mending our wounds. One man said he was tending his livestock when he saw the creatures spill out from an overgrown trail that leads to an ancient nearby cemetery. Another villager, a small girl not yet old enough for the fields, said that she had seen brigands take her father and a few others in the direction of that trail. Cruniac immediately sent scouts to scour the area near the trail for the missing villagers. They returned just before sundown to tell us there were some men holding captives at the cemetery. Upon hearing the news, the survivors begged us to help free their kinsmen.

We take our leave in a few minutes.

Background

 * Somewhere within the cemetery are captive villagers. Locate and free them.
 * Escort them to safety

Level Hints

 * Putting your Bowmen in a Long Line concentrates their fire and gives them all a clear shot.
 * Rain may extinguish Dwarven grenades.
 * Barriers can be cut through, as well as blown up. If you're desperate, double-click on the, with a Bowman to cut through them with his knife.
 * Graves are best left undisturbed.
 * It's easier if you don't let any cemetery guards flee to sound the alarm.
 * If you're having trouble preventing the guards from fleeing, attack them from more than one direction.

Trivia

 * The names of the villagers who need rescuing are randomized with Rurik the Daft, Rurik the Elder, Rurik the Portly, Rurik the Slow, and Rurik the Lame. Since at least one of the four captives has to survive for the next mission, Bungie named them all Rurik to avoid a continuity error.