08: The Great Library

08: The Great Library is the eighth mission of Myth II: Soulblighter.

Journal Entry
Tuesday September 23, Madrigal

Word was sent to King Alric within moments of our arrival through the World Knot and before an hour had passed we were brought before the throne. King Alric listened intently as Garrick recounted the events leading up to our arrival in Madrigal.As soon as Garrick was done, King Alric ordered the Seventh Legion through the World Knot to Scales. They have been instructed to seek out Soulblighter's army and destroy it now, before it grows any larger.King Alric is convinced that Soulblighter is searching for a man known as The Summoner. He says that the birth of a man "who would resurrect the Myrkridia and visit horrors on the world without equal in history or myth" had been foretold in an ancient tome called the Total Codex.All that we know of the Myrkridia comes from old songs and half-forgotten legends. They are full of horrifying tales of whole armies being devoured and entire cities being erased from the world. They were eventually defeated by the hero Connacht, who imprisoned them in a powerful artifact called the Tain.

King Alric says we must travel through the World Knot to Covenant and retrieve the Total Codex from the newly rebuilt library. He says that with the Codex we may be able to find The Summoner before Soulblighter can.

According to the journal, a similar expedition was undertaken during the Great War. It seems ironic that sixty years later, we will be going through the same World Knot to retrieve the Codex once again.

Background

 * Guard the Library entrance until the Journeyman comes back out with the Total Codex.
 * Escape through the World Knot with the Journeyman

Level Hints

 * Keep moving, constantly rotating formations from side to side to meet attacks.
 * Keep an eye on the overhead map so you'll know where the next attack is coming from.
 * If you abandon the raised area in front of the Library, you lose.
 * Melee units are best for dealing with incoming Ghols.
 * Firing from a high elevation gives Bowmen and Dwarves longer than normal range.
 * Keep Bowmen focused on more serious threats like Fetch and Wights.