Myrkridian Giant

The colossal Myrkridian Giants can reach the size of a Trow, and are almost of strong. Few things can inspire raw fear more than the sight of these titans clawing its way through an army. -Myrkridian Giants, Cast of Characters, Myth III Manual

Description
The Myrkridian Giants are a giant breed of Myrkridia that Moagim and Soulblighter used against The Light. The Summoner summoned these for Soulblighter during the Second War. They are ferocious and fast, but they can also be stunned like a regular Myrkridia.

Ability
Myrkridian Giants carry around magical skulls, a special ability (T) enchanted by the magic of the Pack-Mages. The giant can chuck a handful of these skulls towards their enemies, causing them to explode upon impact.

Myth II
"...we went looking for what had become of our scouts... what we found were less corpses than they were carcasses... the barest ribbons of flesh clinging to their gnawed and broken bones..."

"They were cannibals of the worst sort, proudly displaying their grisly trophies... and their bosses ruled with an iron fist... at the first sign of weakness they would be torn to shreds."

Myth III
"In more than one telling of the story, the titanic beast that had laid siege to the village of Roghorst was said to have the visage of a Myrkridian Devil and stand the size of a Trow. The Hearthguard of the village were said to have fled when they saw their captain torn in twain between the beast's great claws…"

"Although clever by most standards, it is doubtful that the giants among the Myrkridia construct the skull-woven belts that they often wear. It is also unlikely that the volatile enchantments placed upon the skulls are performed by the same lumbering beasts. It is speculated that pack-mages create these charms to bolster the destructive might of their giant brethren…"