Myth II: Chimera is an eight level expansion pack for Myth II: Soulblighter developed by the Badlands map making group, with the support of Bungie Software. It was initially released on November 15, 1999 as both a free downloadable game and as extra content for Myth: The Total Codex.[1][2] The plugin was one of the first to push forth the boundaries of Myth II's technology with new maps, new characters and a cinematic. Myth II: Chimera has since been cemented as part of the official Myth canon.
The plugin also includes the first version of the team multiplayer map Fosgarach Ruillick.
Development[]
The Badlands were a group of Myth fans who wanted to make their own campaign using the map making tools Fear & Loathing, which were shipped along with Myth II: Soulblighter. Bungie caught wind of the project, and not only gave their full blessing, but offered official support.
Prologue[]
"...When I first began to have visions I shared them with you, for the evil in them was familiar to me, but you dismissed them because peace has lain easily on our land. At first I also sought to dismiss them. Now, however, I see too clearly the gardens hung with bones, the silent march of skeletal armies and behind them all, a woman wielding a token of great power.
You may believe that I have been scarred by too many battles and that I hear their echoes even in my dreams, but I know these visions are real and not the shadows of memory. I must act..."
Plot[]
Ten years has passed since the events of Myth II: Soulblighter. Four Bear Silent Oak, a Journeyman who followed a life of scholarship rather than become a Heron Guard, is plagued by visions of skeleton hordes led by an unknown woman holding a mysterious token. Sensing a foreboding of danger, he journeyed to the Untamed Lands to seek the aid of the veteran warrior Fenris. Fenris was an old ally who choose to isolate himself in the fir'Bolg forest of Ruewood, living along side with the wolves lead by pack leader Dream Runner.
Four Bear convinces Fenris to join him, and they decide to elicit the help of the archer hero ne'Ric. They quickly discover that the Banded Wasps, normally a peaceful race within Ruewood, suddenly became aggressive towards the fir'Bolg. Aiding the them with help from the wolves, the party fend off an attack by the giant wasps.
Fenris recruits a contingent of human warriors and several dwarves near Brighton to escort the heroes to the tomb of their old friend Kyrand. Kyrand was a powerful mage they once served in battle, and neither Fenis nor Four Bear could save him. Before they could retrieve the the fallen mage's amulet, Kyrilla, the mysterious woman from Four Bear's visions, makes her appearance as she sends an army of Thrall to stop them. The heroes defeat them, and Kyrilla disappears, allowing them to take the amulet.
They resume their search for ne'Ric, but they again encounter Kyrilla, who claims responsibility for the Banded Wasps' attacks. The heroes eventually find ne'Ric, and the Wasps are forced to retreat.
Believing Kyrilla has plans for an assassination plot, Baron Geoffrey Volsung sends Fenis a message, begging him for help. As the party camps atop a hill in the cemetery south of Fosgarach, ne'Ric is haunted by Kyrand's death and the fir'Bolg who did not survive the wasps' attacks. The party are suddenly forced to defend themselves against ghosts and the undead. During the battle, Volsung's messengers manage to reach the party and urged them for help. They finish off the remaining enemies and leave the cemetery.
The three heroes and their legion traveled to the beachhead at Cavanaugh where they are ambushed. They meet Volsung, who accuses them of betraying him upon arrival. Fenris maintains his innocence and convinces Volsung by offering aid. They then move uphill to the Baron's camp to repel the army of undead and ghols. Kyrilla appears once again to taunt the heroes, and reveals it was all a set up for Fenris and Volsung to kill each another.
Back at her castle, she summons the power of her "Lord", and pleads him to give her the strength to avenge her father's death by defeating Fenris and company.
The heroes succeed in sieging Kyrilla's stronghold, defeating her skeleton warriors. She confronts them once more to reveal herself as Kyrand's daughter, wishing vengeance upon those she felt responsible. Much to Fenris surprise, Four Bear gives her Kyrand's amulet, in which are stored Kyrand's memories. She realizes that the Demon Lord Cartuke had been manipulating her this entire time. It was he who actually killed Kyrand, who sacrificed his own life to wound Cartuke and save the lives of Fenris, Four Bear and ne'Ric. Wanting to make amends, Kyrilla teleports herself and everyone to Cartuke's secret lair.
After fighting their way through hordes of undead and spiders, Cartuke appears within the center of an energy sphere. The demon slays all of the soldier, leaving only Fenris, Four Bear, ne'Ric and Kyrilla. Fenris and Kyrilla attack in an effort to distract the demon, but he turns them to stone. This allows ne'Ric to finish him off with a magical arrow. Four Bear laments that he has failed to save his friends once again, but he and ne'Ric take some consolation in the knowledge that Cartuke has finally been defeated.
Levels of Chimera[]
| Myth II: Chimera Missions |
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Credits[]
- Developed By: Badlands map making group with the support of Bungie Software and members of the Myth II development team
- Project Leaders: Christopher Barrett, James Trevett
- Producers: Joseph Staten, Jaime Griesemer
- Artwork: Christopher Barrett, James Trevett, Charles Hanlon
- Additional Artwork: Jody Joldersma
- Level Design: Christopher Barrett, James Trevett, Paul Bertone, Tyson Green, Charles Hanlon
- Level Scripting: Tyson Green, James Trevett, Chris Dressen
- Sound Design: Martin O'Donnell
- Music Design: "Glue the Moose" Nate Tschetter, Russel Nieman, Martin O'Donnell
- Story: Jaime Griesemer, Ursula Vernon, Alan H. Davidson
- Interface Design: Christopher Barrett
- Website: Christopher Barrett, Chris Morrissey
- Quality Assurance: Ryan Hylland
- Special Thanks To: Robert McLees, Bob Settles, David V. Bowman, Paul Clift, Mark Bernal, Case w/Kilt, The Man, The Other Man, Hotline Software, and all the beta testers
The Voices of Chimera[]
- Fenris: Martin O'Donnell
- Four Bear Silent Oak: Joseph Staten
- Kyrilla: Kate Martin
- ne'Ric: Doug Zartman
- Kyrand: Joseph Staten
- Peasant #1: Paul Clift
- fir'Blog #1: Doug Zartman
- fir'Blog #2: Joshua Grass
- fir'Bolg #3: David V. Bowman
- Warrior #1: Alexander Seropian
- Warrior #2: Peter Marks
- Berserk #1: Jaime Griesemer
- Berserk #2: Jason Jones
- Berserk #3: Alexander Seropian
- The Baron: Bob Settles
- Ghosts: Jaime Griesemer
- Warrior Messenger: Allen Turner
External Links[]
- Badlands Games, the old official website that hosts the download for Myth II: Chimera
- The Tain, Chimera, a Myth file download site that also hosts the download for Myth II: Chimera
- The Tain, Third Party Quicktime Cutscenes, includes cutscenes from Myth II: Chimera
- Chimera Interface 1.8.5, the Chimera interface to Myth 1.8.5. Includes both 800x600 and 640x480 versions.
- The Tain, Myth II 1.6 Interfaces, it includes the interface for Myth II: Chimera
- The Tain, Original Chimera Proposal from Badlands, an old proposal from Badlands to Bungie for Myth II: Chimera
- Mythaddict, Chimera, an old Myth file download site that also hosts the download for Myth II: Chimera
- Let's Play Archive, Myth II: Chimera, a complete let's play of Myth II: Chimera
- Mac Ledge, Interview, an old interview with Chimera Project Leaders Christopher Barrett and James Trevett